Use images to make elearning interesting for learners 

E-learning companies USA have so many choices before them when it comes to picking images. The images must be as per the learning objectives of the content. So as an SME who has to approve the final content, you have to check them for relevance, otherwise, ask the graphic designer to alter them.

Images are not a way to make sure that the chapter is of a certain page length. When images can’t support the text it’s better not to use them. It’s because using pictures that don’t convey the meaning of the text can prove to be confounding for the learner.

Consistency in images: Same background color, costumes, and models

Consistency is also an important factor when it comes to choosing images for elearning. The main reason why images are added is to make the course more explanatory to the learners apart from taking away the tediousness of reading long boring paragraphs.

After a certain time, a learner indeed feels stressed reading the e-learning content and images are more explicable than the content.

But consistency is also important when identical colors are used in images. They should be taken under the same light and depict the same background color. If possible, the models should be wearing the same costumes and the former should be retained for the whole module. In fact, with vectors, it’s easier to change colors, but then the characters should be the same throughout the content.

Learners will have the desire to complete the course when they discover that it has consistent images. But once a course has inconsistent images, and then the learner may find it difficult to finish the course.

Localization of images is also crucial because, for example, when you have written content about the money you have to include the INR sign rather than the USD sign for Indian learners. The same should be done for any other currency than dollars. Pictures should also include a depiction of local businesses.

Images should incorporate important elements

The images should be inclusive. It’s because different learners see diverse things in them. When images have all the characters, including objects, then they are more explanatory and reach a wide range of audiences. Also, use as many images as possible to improve learners’ understanding. Some users grasp more from flowcharts while others like infographics.

Take feedback from clients

Employees can give the best feedback to businesses about their e-learning courses. Indeed, e-learning companies USA as vendors can’t just ignore such important feedback. The vendors can provide the prototype to the client and get the right opinion about the images.

When the e-learning course creators include too many images without any solid content, the learners will skim through the course. Also including too few images and just relying on text for understanding will ensure that learners spend too much time on a module. All this data is conveyed through the prototype uploaded on the LMS.

Importance of screenshots and images

Just like images, simulations which include screenshots are important for software training. It’s because learners can’t just learn anything when they read the instructions.

It’s also crucial that quizzes are included at the end of each chapter to assess the learning.

You can also include images in flashcards where learners click on one side to know the word and the other side turns up to reveal the meaning. This backside of the flashcard should contain both text and images to ensure learners learn more and stay keen to move ahead in the course.

Moreover, learners remember more by ways of images than text. We all know that a picture is worth a thousand words.

Make sure whether you are including a drag and drop interactivity or an MCQ, that images are included as options. The learners will enjoy the interactivity much more with objects being used.



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He was a German psychologist who is known for discovering the forgetting curve. According to this curve, the biggest decline in memory happens within 20 minutes, and then 1 hour.