Category: Games in Storyline

06 Nov 2018

2 Player Jeopardy Game in SL360 #209

Hello Everyone,

Created a Jeopardy game for this weeks eLearning heroes challenge #209.

Just like any normal game—this game also has 2 modes:

  1. Single Player Mode: that allows a single player to accumulate the maximum $ amount by answering random questions correctly.
  2. Multi Player Mode: that allows two players to compete with each other and the player with maximum $ amount wins.

 

 

Once the player selects the game mode, he will be asked to enter the player(s) name(s) and “Start the Game” button will appear (as shown above).

Based on the mode selection, clicking “Start the Game” button will take the player to the next slide that contains Jeopardy board(s) with various $ amounts.

 

 

On selecting any $ amount, a layer pops up with 6 categories, out of which only two (General Knowledge and Inventors and their Inventions) are functional in this sample game.

 

 

Both the above categories are linked to their own separate question banks. Each question bank contain 30 questions which are being fetched randomly. These questions are storyline’s default multiple choice graded questions.

In order to increase the difficulty level, added a 15 second timer to each question. The player has to answer within the stipulated time.

 

 

In case of multi player mode, the players get a chance to select the $ amount and answer the questions turn by turn.

If the player answers the question correctly, a thumbs up sign pops up and later a tick mark appears on top right of the selected $ amount else a thumbs down sign pops up and later a cross mark appears.

 

 

NOTE: Everything in this sample game is developed in storyline itself using Shapes, Variables and Triggers, except the first page, it contains 2 web objects:

  • Jeopardy – Title animation
  • Progress bar.

 

Before you give it a try, check out the below video demo:

Link to Mobile Compatible (Html5) Output: http://bit.ly/2J9Pbrx

02 Nov 2016

Find Kick Buttowski- Shuffle Game in SL2

Hello everyone, here’s an example of gamification in e-Learning. The main aim of this game is to improve user’s concentration skills along with providing him information about skateboarding.

Here cute and notorious Kick Buttowski jumps into one of the 3 available boxes randomly and the boxes start shuffling on click of “Start the Game” button. 

The user needs to focus and keep track of the box in which Kick Buttowski is and click it to get him out,

but beware..if the user chooses the wrong box, there is a punishment, yes you guessed it right, the user will have to answer a random question about skateboarding, fetched from a question bank.

The game play is divided into 3 main slides based on the shuffle speed (Normal, Moderate and Insane).

1) Normal – In normal speed mode, the users will have 3 chances to find the correct box and for each correct find they will be awarded 20 points. Just in case a user fails to find the correct box in which Kick Buttowski is, he will be redirected to a random question about skateboarding.

  • On correctly identifying the box in which Kick is: POINTS AWARDED 20
  • On correctly answering the question: POINTS AWARDED 10
  • On incorrect answer : NO POINTS AWARDED.
 
 

2) Moderate – In moderate speed mode, again the users will have 3 chances to find the correct boxes and for each correct find they will be awarded 20 points. In this case the shuffle speed is higher than the normal speed mode and a separate question bank that contains questions of slightly higher difficulty level is used.

  • On correctly identifying the box in which Kick is: POINTS AWARDED 20
  • On correctly answering the question: POINTS AWARDED 10
  • On incorrect answer : NO POINTS AWARDED.

3) Insane– In Insane mode, the users will have 4 chances to find the correct boxes and for each correct find they will be awarded 20 points. Here the users will have to give it their all as the shuffle speed is twice the moderate speed and the question bank contains really difficult questions.

  • On correctly identifying the box in which Kick is: POINTS AWARDED 20
  • On correctly answering the question: POINTS AWARDED 10
  • On incorrect answer : NO POINTS AWARDED.

The maximum score that a user can attain is 200. On completing all levels, the following slide will be displayed:

—————————————–Whats under the hood?——————————————-

  • Used a web object that allows me to shuffle the boxes seamlessly and created variables in JavaScript to bridge the gap between SL2 and JS. 
  • As shown below, I have created 3 Different slides for different speed levels (Normal/ Moderate/ Insane)

  • The blank slides that you see below are used for redirecting to the appropriate speed level.
  • I have created 3 different question banks, 1 for each speed level. All of them have 9 Questions each.
  • Question bank 1 has easy questions for normal speed level.
  • Question bank 2 has slightly difficult questions for moderate speed level.
  • Question bank 3 has very difficult questions for Insane speed level.
  • Every time a wrong box is clicked, a random value is fetched (any value from 1 to 5) and according to that random value corresponding slide with question comes up.

Here’s the demo link: https://goo.gl/iDMrDF

This Example is Inspired by “Find Candies” shuffle game,created by Avinash Sharma.



12 Aug 2016

eLearning Board Game in Storyline 2


This time created an eLearning board game in storyline 2. In this game you will learn about sea food and ocean.


We have added multiple questions in this board game to give learning. The goal of this game to make learning fun.

We have also added a leader board in this game to show top 10 high score player.

Referred the following sites to create this example.

Hope you will enjoy this game… 🙂







21 Jul 2015

Car Racing Game in Articulate Storyline 2



Here we are with a car race game created using Storyline 2. This game has three levels. The user has to cross each level by saving his car from colliding with other vehicles. The user can collect coins to increase his score. Right now, each level has unlimited attempts. 
We have just added the basic functions in the game. Please do share your feedback to help us to enhance it. 

Flash Demo:

 http://www.creativtechnologies.com/blogpost/CarRace/story.html


HTML 5 Demo: