the learners.


3D Gamification example

Gamification has become quite important for enterprises to impart training to their employees. The best part about gamification present in e-learning is that it does not cause any stress, unlike routine training. It’s because it does not involve reading user manuals or watching PowerPoint videos.

So it can be concluded that elearning videos are quite interactive. That’s why corporates are also investing in games to boost employee learning. As far as research done by Ambient Insight is concerned, there will be increased spending on e-learning of 2.4 billion dollars from 1.7 billion dollars in the year 2013. The best part about elearning is that learners can learn in their free time. They can just log on to their computers and log on to their employee portal and download the elearning video.

Gamification is like playing video games. So, just like in a video game, the players are given rewards when they answer correctly. They are punished or stopped from going ahead in the game when they give the wrong answer. So, through the carrot and stick approach followed in games, learners retain the information they have seen and heard in a simulation.

3D Gamification example

What are the advantages of gamification?”

  • Increases healthy competition: 

    Gamification in e-learning has become quite important because it boosts competition.

    For, there are leaderboards in gaming which ensure that the learners compete with each other. It’s because the leaderboards are shown to the learners once they have completed a quiz in the game and show the score of the player at the top. Weekly or monthly leaderboards are quite important because they show the current positions of players in the game.

  • Increasing motivation: This is also an important result of gamification. There are various sorts of prizes introduced in games so that different kinds of learners are motivated. Some such gamification examples are as follows:


  1. Virtual Currencies
    There can be currencies in the game. As the learner collects more of the currency by answering questions right, he can proceed to do various activities in the game. For example, with more currency, he can get aid from tutors etc. So his motivation is increased through currency.
  2. Badges
    Just like currencies, badges are also quite important in the game and can boost learners to do activities correctly to earn them.

It’s important to know at what levels games should be introduced in elearning to boost the motivation of a learner, depending on his personality.

  • Higher loyalty: The learners are more likely to return to the course once it contains games. With gamified learning, the learners complete the course quite quickly.
  • Quick feedback: Once the learners are given leaderboards, they can know how well they have understood the game as compared to their friends.
  • Longer attention span: When you gamify an elearning course, it means a good attention span of the learner. It converts “have to” into “want to’. So, gamification holds the interest of a person in the course.

A person when he/she wins in a game gets dopamine released in the brain. That’s why he wants to take part in the game frequently. Also, when workers retain more knowledge because of games in eLearning, they can work efficiently in the company. We help you to build games in eLearning courses based on your input.

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