Tag: app

17 Mar 2021
app

How to develop an elearning app to educate?

Reuters has reported that the online learning market is supposed to grow at a rapid rate and by 2022, it will be at a value of 275.10 billion dollars. Other statistics also point to the success of the elearning app. There has been tremendous growth in the elearning industry at a rate of 900% between the years 2001-2017. The companies which have created an elearning app have experienced an increase in profits.

Elearning is also good for the environment. It’s because no travel is required to study these courses, so there are less COemissions. When the students attend classes, they have to travel, which causes more CO2 emissions.

So, the education industry can create apps for students. You can develop different kinds of apps for students. You can create apps for primary level students. Furthermore, you can create apps for athletes so that they can know what to eat and when to exercise.

An app can also be developed which helps students learn languages through AI chatbot solutions.

The elearning companies can work on developing such an AI chatbot.

The elearning companies can develop solutions for schools which can have software that has different modules in it. This software can be in the form of an app with various modules teaching different topics of knowledge to students through games. Such games should also be available through an LMS.

The youngsters can use this software to study along with playing games. Such apps can also include a skill assessment program so that the skills of various students can be reviewed.

You can get successful results through your apps once you know how to develop them as per the needs of the target audience.

Many considerations have to be taken into account while developing a smartphone software like the size of the target audience, how it is to be advertised, the location of the product, how it will communicate, the look of the app, the time for which it should run especially if it’s a game based app and price.

The appearance of the product: 

First and foremost, the app needs to be developed as per the requirements of the product. You can create an app for an LMS. But, then you might have to follow a lot of standards based on the website based LMS. However, if you have to develop a mobile based software for children to learn Mathematics, then you can include any kind of color variations, any kind of characters, background music etc.

The size of the target audience: 

The accessibility of this software also matters. A lot of people might be able to access the app, or only a certain few. For example, if you were to create an app for imparting language learning, it should be accessible to all. But if you have an app for a school, it should only be accessible to teachers, principal, students and parents. So, in this case, the accessibility of the app has to be limited.

The place of the app: 

The location of the app is very important. The elearning mobile software can be global, or its access can be restricted to a certain place. If the mobile platform is only available to specific users, it should be as per the norms of the place. For example, the USA gives assessment grades from “A” to “F” and the Netherlands from ten to one in reverse order. So, all these possibilities have to be included while developing an educational app.

How the app should communicate?

The flow of communication through a mobile app is also important. This flow can be in one direction or both directions. Once the online learning app is only broadcasting lectures, the information flow has to be unidirectional but if it’s a game based platform, there can be the inclusion of tests. The second kind of possible apps can also provide an opportunity to chat with each other through chat messengers.

The time for which it should run:

There must be a time-limit on communication through the app. There can be asynchronous or synchronous interaction of the users with the app. If the users interact with the app members synchronously, i.e. both of them are present at the same time, then there should be a chat room in the mobile platform. This means that the app should offer communication in real-time.

There can also be asynchronous interaction, which implies that the chat members are not interacting in real-time. This means that the mobile app can have a discussion forum where replies to chats can be sent after a certain pause.

Price of the app:

The last consideration is the price of the mobile platform. For example, if it’s to be used for translation, then you can’t add a price to it because the competition is huge in this field. However, in an online dictionary, accessibility can be free, but some features must have a price associated with them.

The price depends on how exclusive your resources are, if no one can access them anywhere else except on your product, it’s better to make them chargeable. This is how you can develop an elearning app based on important factors.

He was a German psychologist who is known for discovering the forgetting curve. According to this curve, the biggest decline in memory happens within 20 minutes, and then 1 hour.