The world of elearning is changing very rapidly. Chatbots are going to be used immensely in the future in elearning. The chatbots can be used in business messaging. There can be apps in business messaging where chatbots can send messages about incomplete tasks and scheduled meetings. They can also be used to gather data and make sure new policies are introduced to employees who have installed the apps.
Use of gamification in the corporate world
Gamification can also be used in elearning. There can be 360-degree videos in elearning apps with virtual reality. Although it is costly to produce such videos, they can make sure that the learners learn the most. There can also be 3D effects introduced in such videos. For students, these videos are a necessity. It’s because with the use of advanced technological gadgets such as the HTC Vive, you can prepare 3D objects such as graphics and text at a screen resolution of 2880×1700 px. You can view such graphics through virtual reality headsets. This provides unique learning opportunities for students.
Vive Sync is a collaborative tool where you create 3D avatars to represent you. You just need to download this app on your phone and you can conduct meetings with upto 30 people at a time, showing them PDF’s and PowerPoint slides. The participants in this meeting need to wear Vive VR headsets to be able to view the meeting in 3D.
Gamification can also be used in the corporate world to boost learning and engagement. These apps can be created with the aid of app developers. Games can be used for purposes such as comprehending the purpose of a certain product by the sellers and the employees. The employees can also learn how to interact with prospective buyers through games.
Use of gamification in academics
Gamification can also be used in academics. The students can easily make sure that the students can grasp the basics of different subjects such as chemistry and physics. You can get successful in explaining boring concepts to students through gamification. Through gamification, it can be ensured that students don’t need to interact with teachers much to understand things. Using gamification in physics makes sure that the students can see some experiments. The students can’t always commute to the labs to view such experiments. Some experiments also can’t be conducted in classrooms due to a lack of infrastructure. For example, if you want to show the pressure of force, and throw a ball using a rocket force, you can’t do it in class, but it can be shown through games. Since games were developed to teach physics to students, a survey was conducted to know the participation of students. In 2013, Entertainment Software Association surveyed to find that 45% of users of such games were females and the common devices used were Smartphones(36%).
Students can also be tested through games. When students are taught games it’s also important to check whether they have learnt something. Therefore, students can be handed out tests to see what they have learnt. This implies that when they execute certain tasks correctly in a game, you can know what they have learnt. Moreover, students could be tested whether they have learnt the law of physics through games. Apps can be developed for this purpose.
So, this is how gamification is helping in modern-day learning.