Author: creativ technologies

15 Apr 2019

Are You a Progressive Organization?

In today’s business environment, the cut throat competition is not easy to beat. Innovation in the products and services is vital. However, the success or failure of any organization is immensely dependent on its employees. The knowledge and skills of the human resources are invincible competitive advantage. To survive the performance pressure due to technological advancements and ever evolving needs of the consumer, progressive organizations are embracing the changes by making their work force ready for facing any business challenge. This is significantly implemented by modern day businesses through continuous training and development. As rightly quoted by Richard Branson “Clients do not come first, employees come first. If you take care of your employees, they will take care of the clients”. Consequently, effects of training are shown in an increasing consumer experience.

There are only 8-9 percent of executive leaders who believe in providing training for both business and employee growth. Contrarily during any economic crisis, eliminating the training programs is the most preferred choice by rest of the leaders. Without realizing that it can help the firm and employees for smooth sailing through a rough tide. The positive and assured outcomes of well-trained staff can be summed out in these points:

  • Increase in adaptability and acceptability levels
  • Decline in the errors in processes and output
  • Higher motivational levels and less turnover rates
  • Increase in productivity and growth
  • Rising Customer Satisfaction

There is no doubt that there are costs incurred in arranging effective and frequent training programs. Although its important to compare them with the costs raised by inadequacy or absence of trained employees. The results driven from researches had mostly concluded that the cost is higher in the later case. Lack of training can lead to many risks in an organization like:

  • Obsolete skills and knowledge of employees
  • Lack of motivation and innovation
  • Higher employee turnover
  • Affected productivity
  • A rattling balance sheet
  • Poor Customer Service
  • Rise in customer dissatisfaction

Poor quality and mismanagement of training programs can also induce backlash, resulting in any of the consequences mentioned in the list above. Answer to all the risks and costs involved in training is eLearning solutions. The customization of these solutions in alignment to the goals of the firm can deliver tangible results. The emphasis should be on quality and consistency as the costs of online training programs are considerably much less than the traditional method.

04 Apr 2019

Journey of LMS in Corporate Sector

Learning is the process of obtaining new, or reconstructing existing, knowledge, behavior, skills, values, or preferences as defined in Wikipedia. When it is done through an electronic media with the help of analytical principles and educational technology, it constitutes e-learning. There is no single evolutionary tree or agreed definition of e-learning in the history of e-learning. Since the 1960s, e-learning has evolved in varied forms in business, training, education and military forces. At present, it is construed differently in contrasting sectors. In the education sector, ‘e-learning’ points out to the use of both software-based and online learning, although in business, higher-Education, training and armed forces, it is a range of on-line practices as per Campbell, 2004.

As per Sun Tzu, e-learning transversely can be concluded as: in the last 40 years, educationists and trainers at all levels of business, training, education and the defense services used computers in various manner to assist and strengthen learning and teaching. Charp and Molnar said the modern utilization of the word ‘e-learning’ has different definitions in different conditions (referred by Campbell). Business, training and higher education learning is particularly associated with Internet-based pliable delivery of content and programs. E-learning in business and training can be distinguished by idea of better productivity and cost cutting in a continuously globalized business atmosphere. The focus remains on online course management as well as content delivery.

Before the progression of computer and internet, education & training without an instructor was unavailable. Distance learning was the only alternative accessible to learners based in distant areas. In 20th century, approach of e-learning began through multimedia for distant teaching. It used broadcasts, telephone, audiences, videotapes and radio. This auditory teaching mode subsequently drifted to video communication. The first modifying teaching system was developed at this time for the companies by the name of SAKI. After a lot of advancement in these teaching techniques and technology, the first ever Learning Management System (LMS) was developed with the name EKKO by Norway’s NKI Distance Education Network in 1991. Therefore, it can be appraised that the concept of distance learning brought about the hypothesis and actual application of LMS in real world.

Actualization of LMS gave platform for teaching through the internet. In simple words, LMS refers to a software application to aid the gap between training and learning by the usage of reporting and data analytics. In current time, LMSs are considerably centralized in corporate sector. It is needed in development, delivery, documentation, tracking, administration and reporting of e-courses and training programs. It is the foundation of essentially all e-learning endeavors.

06 Nov 2018

2 Player Jeopardy Game in SL360 #209

Hello Everyone,

Created a Jeopardy game for this weeks eLearning heroes challenge #209.

Just like any normal game—this game also has 2 modes:

  1. Single Player Mode: that allows a single player to accumulate the maximum $ amount by answering random questions correctly.
  2. Multi Player Mode: that allows two players to compete with each other and the player with maximum $ amount wins.

Once the player selects the game mode, he will be asked to enter the player(s) name(s) and “Start the Game” button will appear (as shown above).

Based on the mode selection, clicking “Start the Game” button will take the player to the next slide that contains Jeopardy board(s) with various $ amounts.

On selecting any $ amount, a layer pops up with 6 categories, out of which only two (General Knowledge and Inventors and their Inventions) are functional in this sample game.

Both the above categories are linked to their own separate question banks. Each question bank contain 30 questions which are being fetched randomly. These questions are storyline’s default multiple choice graded questions.

In order to increase the difficulty level, added a 15 second timer to each question. The player has to answer within the stipulated time.

In case of multi player mode, the players get a chance to select the $ amount and answer the questions turn by turn.

If the player answers the question correctly, a thumbs up sign pops up and later a tick mark appears on top right of the selected $ amount else a thumbs down sign pops up and later a cross mark appears.

NOTE: Everything in this sample game is developed in storyline itself using Shapes, Variables and Triggers, except the first page, it contains 2 web objects:

  • Jeopardy – Title animation
  • Progress bar.

 

Before you give it a try, check out the below video demo:

Link to Mobile Compatible (Html5) Output: http://bit.ly/2J9Pbrx

02 Nov 2018

Instructional design basics- What, Why and How?

E-learning has revolutionized the approach of learning which has made the process of learning easier. It has simplified and made the learning interesting at the same time. If you are new to eLearning, there is a huge bundle of knowledge that can be grabbed. The course creation and delivery has come a long way in the past decades. Now, the learning styles are blended by using all the possible avenues ranging from brick-mortar classrooms to the digital tutorials. The instructional design plays a crucial role in development of the course in eLearning.

The instructional design is a systematic approach to develop the learning courses and design them accordingly. You can find enough information on the internet about theories, models and approaches towards eLearning. A newcomer has to figure out the useful information from this ocean of the information available.

Starting from the basics of instructional designing, the first step is to make the course effective and engaging by keeping the learner’s perspective in the mind. Here are the basics of instructional design, which can help you to get an idea for developing an effective eLearning course; that can help your learner to understand the lesson clearly.

  • Analyze the audience:
    The instructional designing needs lots of studies and analysis before developing the course. Your primary focus should be the learner, who are going to learn the lesson. Try to understand the needs of the audience and figure out if the need satisfies the development of the course. There are many check-points in the audience analysis such as; if your audience/learner is tech savvy, what experience they holds, age-groups or so on. Knowing and understanding the background of your audience helps the instructional designer in developing the content that meets the expectation of learner.

 

  • Follow the basic structure while creating the module:
    Everyone can develop the eLearning course but the best course can be developed by designing the basic structure of the module. The module should not be designed only for the sake of educating the learner. To ensure that learning process goes smoothly, one should run systematically. It is always a best idea to start with a welcome note followed by instructions on navigation of the course. Don’t forget to mention the goals, objectives for the learners. Avoid complexity of the content as it can confuse the learner and they can quit the course in between. The interactivity add plus points in the course. Add games, assessments, quizzes as it will give a better experience to the learner. Add the instructions on how to go to next lesson and exit the module.

 

  • Gain recognition of the learner:
    To make sure that your module turns out to be successful, add all the interesting elements that will keep the learner engaged till the end. It is a great idea to start a lesson with a short introductory video narrating; what the learner will get from the course.
    Takeaway

 

As the eLearning is totally an online platform, so making your learner comfortable should be the first priority. With the eLearning it should be assured that learner gets the best experience by omitting the complexity of the module. If the module is developed without taking care of the learner, it might be a blunder that an Instructional Designer can commit.

 

Post by: Aman Preet Kaur

19 Jun 2018

Latest e-Learning Trends

The eLearning industry is always changing with the emerging trends and technologies. One can easily notice the thriving change in the learning and it is of no surprise that an eLearning has shifted towards much better ways and is no longer needs to be done 100% in person. Now the question arises is that, what’s next that leads to the rapid transformation in the process of learning. Read out to find some of the latest trends in eLearning.

 

  1. Microlearning: It is learning in small steps. The micro learning is also called as bit-sized learning, which is generally 3 to 5 minutes in length. This can be developed as videos, quizzes or the interactive info-graphics. This type of learning helps to provide necessary information and delivers the specific goals to the learner. So, for the distracted learners, the micro-learning is highly beneficial.
  2. Social learning: As the name suggests, this type of learning helps the learner to share the knowledge with others. The social learning happens via social media platforms or during conferences. In this, learner continues to learner during the discussions. It works as a collaborative work rather than a competitive one.
  3. Personalized learning: In this type of learning, learners are given pre- test and based on its result, they are assigned specific modules, questions and study materials. Each learner gets a specific time and space to go-throw the study material.
  4. Mobile learning: It is also called m-learning. In this, the users learn through smartphones, tablets or the wireless gaming. The best part of mobile learning is that, it can be done anytime and at anyplace.
  5. Gamification: Most of the people gets often confuse gamification with games. But in actual, it is a concept of applying game theory and mechanics in the context. Gamification uses different element such as principles, theories, characters and the player journey. The main goal is to keep the learner engaging solve the challenges.

These were some of the emerging and latest trends in eLearning. Pick up your favorite enjoy the best way of learning.

01 Jun 2018

eLearning Board Game in Storyline 2

This time created an eLearning board game in storyline 2. In this game you will learn about sea food and ocean.

 

We have added multiple questions in this board game to give learning. The goal of this game to make learning fun.

We have also added a leader board in this game to show top 10 high score player.

Referred the following sites to create this example.

Hope you will enjoy this game… 🙂

www.ocean.nationalgeographic.com/ocean/seafood-quiz

www.freesfx.co.uk

www.freepik.com

 

DEMO

01 Jun 2018

Travel Tips Interactive elearning Course

This time we have tried to convert a guideline (which states the do’s and don’ts while travelling by flight) into an interactive eLearning course.

This course states the general travel tips to follow to make your flight journey delightful. Here, we have used images to represent a real scenario and added interactive quiz too.

Demo Link

01 Jun 2018

American Roulette in Storyline 2

This Time we have created a simple Roulette game in Storyline 2. It’s a simple choose and spin game where all you need to place your bet on a particular number. we have used Javascript for random numbers and some additional triggers.

 

Demo Link: https://creativtechnologies.com/AmericanRoulette/story_html5.html

09 Nov 2016

Difference between LMS, LCMS, and CMS


What’s the difference between LMS, LCMS, and CMS?
This question often elicits confusion among those shopping for the right software tools for their organization.
In e-Learning, the following platforms are used to deliver course:
·         LMS:   Learning Management System
·         CMS:   Content Management System
·         LCMS: Learning Content Management System




LMS
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of electronic educational technology (also called e-learning) courses or training programs.  

Most LMS’es supports SCORM packages that are created using elearning tools like Articulate, Captivate, and Flash. Though using these tools can cost you some money, you can also use the LMS to create some simple pages/ assessments / quizzes.

An LMS provides a platform for housing all types of eLearning courses, as well as tracking who has completed them, when, and what kind of score they
received on assessments. Furthermore, an LMS allows administrators or trainers to prepare reports, make assignments, and send reminders all at one central location.

 Example: BluevoltLitmos,Moodle and Topyx 




CMS
A content management system (CMS)is a software application or set of related programs that are used to create and manage digital content.
It creates the framework for how content is stored and displayed.
CMS functions allow the content owner to decide which content should be displayed privately or publicly. Content can be easily tagged using metadata, which is best for searching and using content quickly and efficiently.
Example: Drupal and WordPress are popular content management systems used to create all kinds of websites. As opposed to a CMS, a learning CMS is specialized for the creation and management of learning content.



LCMS  
A Learning Content Management System (LCMS) is a combination of a CMS and an LMS. Content is stored, organized, and tracked like on the LMS. The difference between the two is that content is created on LCMS, which is like the CMS. Unlike a CMS, the content that is created is designed for the sole purpose of learning.
LCMS system usually allows multiple collaborators to work together to create content that can then be published in a variety of formats. The key difference between an LMS and an LCMS is the target user. The LMS user is the learner, while the LCMS user is the learning content creator.


Example: Xyleme and Kenexa



Comparison between LMS and LCMS
LMS
LCMS
Primary target users
Training managers, Instructors, and Administrators
Content developers, Instructional Designers and Training Managers
Primary management
Learners
Learning content
Mainly used for management of classroom and instructor-led trainings
Yes, (but not always, in few cases)
No
Reports generation of trainings
Primary focus
Secondary focus
Learner collaboration
Yes
Yes
Keeping learner profile data
Yes
No
Sharing learner data with an ERP system
Yes
No
Event scheduling
Yes
No
Competency mapping – skill gap analysis
Yes
Yes, (In a few cases)
Content-creation capabilities
No
Yes
Organizing reusable content
No
Yes
Creation of test questions and test administration
Yes
Yes
Dynamic pre-testing and adaptive learning
No
Yes
Workflow tools to manage the content development process
No
Yes
Delivery of content with navigational controls and learner interface
No
Yes