Category: Creativ Technologies

06 Nov 2018

2 Player Jeopardy Game in SL360 #209

Hello Everyone,

Created a Jeopardy game for this weeks eLearning heroes challenge #209.

Just like any normal game—this game also has 2 modes:

  1. Single Player Mode: that allows a single player to accumulate the maximum $ amount by answering random questions correctly.
  2. Multi Player Mode: that allows two players to compete with each other and the player with maximum $ amount wins.

 

 

Once the player selects the game mode, he will be asked to enter the player(s) name(s) and “Start the Game” button will appear (as shown above).

Based on the mode selection, clicking “Start the Game” button will take the player to the next slide that contains Jeopardy board(s) with various $ amounts.

 

 

On selecting any $ amount, a layer pops up with 6 categories, out of which only two (General Knowledge and Inventors and their Inventions) are functional in this sample game.

 

 

Both the above categories are linked to their own separate question banks. Each question bank contain 30 questions which are being fetched randomly. These questions are storyline’s default multiple choice graded questions.

In order to increase the difficulty level, added a 15 second timer to each question. The player has to answer within the stipulated time.

 

 

In case of multi player mode, the players get a chance to select the $ amount and answer the questions turn by turn.

If the player answers the question correctly, a thumbs up sign pops up and later a tick mark appears on top right of the selected $ amount else a thumbs down sign pops up and later a cross mark appears.

 

 

NOTE: Everything in this sample game is developed in storyline itself using Shapes, Variables and Triggers, except the first page, it contains 2 web objects:

  • Jeopardy – Title animation
  • Progress bar.

 

Before you give it a try, check out the below video demo:

Link to Mobile Compatible (Html5) Output: http://bit.ly/2J9Pbrx

02 Nov 2018

Instructional design basics- What, Why and How?

E-learning has revolutionized the approach of learning which has made the process of learning easier. It has simplified and made the learning interesting at the same time. If you are new to eLearning, there is a huge bundle of knowledge that can be grabbed. The course creation and delivery has come a long way in the past decades. Now, the learning styles are blended by using all the possible avenues ranging from brick-mortar classrooms to the digital tutorials. The instructional design plays a crucial role in development of the course in eLearning.

The instructional design is a systematic approach to develop the learning courses and design them accordingly. You can find enough information on the internet about theories, models and approaches towards eLearning. A newcomer has to figure out the useful information from this ocean of the information available.

Starting from the basics of instructional designing, the first step is to make the course effective and engaging by keeping the learner’s perspective in the mind. Here are the basics of instructional design, which can help you to get an idea for developing an effective eLearning course; that can help your learner to understand the lesson clearly.

  • Analyze the audience:
    The instructional designing needs lots of studies and analysis before developing the course. Your primary focus should be the learner, who are going to learn the lesson. Try to understand the needs of the audience and figure out if the need satisfies the development of the course. There are many check-points in the audience analysis such as; if your audience/learner is tech savvy, what experience they holds, age-groups or so on. Knowing and understanding the background of your audience helps the instructional designer in developing the content that meets the expectation of learner.

 

  • Follow the basic structure while creating the module:
    Everyone can develop the eLearning course but the best course can be developed by designing the basic structure of the module. The module should not be designed only for the sake of educating the learner. To ensure that learning process goes smoothly, one should run systematically. It is always a best idea to start with a welcome note followed by instructions on navigation of the course. Don’t forget to mention the goals, objectives for the learners. Avoid complexity of the content as it can confuse the learner and they can quit the course in between. The interactivity add plus points in the course. Add games, assessments, quizzes as it will give a better experience to the learner. Add the instructions on how to go to next lesson and exit the module.

 

  • Gain recognition of the learner:
    To make sure that your module turns out to be successful, add all the interesting elements that will keep the learner engaged till the end. It is a great idea to start a lesson with a short introductory video narrating; what the learner will get from the course.
    Takeaway

 

As the eLearning is totally an online platform, so making your learner comfortable should be the first priority. With the eLearning it should be assured that learner gets the best experience by omitting the complexity of the module. If the module is developed without taking care of the learner, it might be a blunder that an Instructional Designer can commit.

 

Post by: Aman Preet Kaur

09 Nov 2016

Difference between LMS, LCMS, and CMS


What’s the difference between LMS, LCMS, and CMS?
This question often elicits confusion among those shopping for the right software tools for their organization.
In e-Learning, the following platforms are used to deliver course:
·         LMS:   Learning Management System
·         CMS:   Content Management System
·         LCMS: Learning Content Management System




LMS
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of electronic educational technology (also called e-learning) courses or training programs.  

Most LMS’es supports SCORM packages that are created using elearning tools like Articulate, Captivate, and Flash. Though using these tools can cost you some money, you can also use the LMS to create some simple pages/ assessments / quizzes.

An LMS provides a platform for housing all types of eLearning courses, as well as tracking who has completed them, when, and what kind of score they
received on assessments. Furthermore, an LMS allows administrators or trainers to prepare reports, make assignments, and send reminders all at one central location.

 Example: BluevoltLitmos,Moodle and Topyx 




CMS
A content management system (CMS)is a software application or set of related programs that are used to create and manage digital content.
It creates the framework for how content is stored and displayed.
CMS functions allow the content owner to decide which content should be displayed privately or publicly. Content can be easily tagged using metadata, which is best for searching and using content quickly and efficiently.
Example: Drupal and WordPress are popular content management systems used to create all kinds of websites. As opposed to a CMS, a learning CMS is specialized for the creation and management of learning content.



LCMS  
A Learning Content Management System (LCMS) is a combination of a CMS and an LMS. Content is stored, organized, and tracked like on the LMS. The difference between the two is that content is created on LCMS, which is like the CMS. Unlike a CMS, the content that is created is designed for the sole purpose of learning.
LCMS system usually allows multiple collaborators to work together to create content that can then be published in a variety of formats. The key difference between an LMS and an LCMS is the target user. The LMS user is the learner, while the LCMS user is the learning content creator.


Example: Xyleme and Kenexa



Comparison between LMS and LCMS
LMS
LCMS
Primary target users
Training managers, Instructors, and Administrators
Content developers, Instructional Designers and Training Managers
Primary management
Learners
Learning content
Mainly used for management of classroom and instructor-led trainings
Yes, (but not always, in few cases)
No
Reports generation of trainings
Primary focus
Secondary focus
Learner collaboration
Yes
Yes
Keeping learner profile data
Yes
No
Sharing learner data with an ERP system
Yes
No
Event scheduling
Yes
No
Competency mapping – skill gap analysis
Yes
Yes, (In a few cases)
Content-creation capabilities
No
Yes
Organizing reusable content
No
Yes
Creation of test questions and test administration
Yes
Yes
Dynamic pre-testing and adaptive learning
No
Yes
Workflow tools to manage the content development process
No
Yes
Delivery of content with navigational controls and learner interface
No
Yes



02 Nov 2016

Find Kick Buttowski- Shuffle Game in SL2

Hello everyone, here’s an example of gamification in e-Learning. The main aim of this game is to improve user’s concentration skills along with providing him information about skateboarding.

Here cute and notorious Kick Buttowski jumps into one of the 3 available boxes randomly and the boxes start shuffling on click of “Start the Game” button. 

The user needs to focus and keep track of the box in which Kick Buttowski is and click it to get him out,

but beware..if the user chooses the wrong box, there is a punishment, yes you guessed it right, the user will have to answer a random question about skateboarding, fetched from a question bank.

The game play is divided into 3 main slides based on the shuffle speed (Normal, Moderate and Insane).

1) Normal – In normal speed mode, the users will have 3 chances to find the correct box and for each correct find they will be awarded 20 points. Just in case a user fails to find the correct box in which Kick Buttowski is, he will be redirected to a random question about skateboarding.

  • On correctly identifying the box in which Kick is: POINTS AWARDED 20
  • On correctly answering the question: POINTS AWARDED 10
  • On incorrect answer : NO POINTS AWARDED.
 
 

2) Moderate – In moderate speed mode, again the users will have 3 chances to find the correct boxes and for each correct find they will be awarded 20 points. In this case the shuffle speed is higher than the normal speed mode and a separate question bank that contains questions of slightly higher difficulty level is used.

  • On correctly identifying the box in which Kick is: POINTS AWARDED 20
  • On correctly answering the question: POINTS AWARDED 10
  • On incorrect answer : NO POINTS AWARDED.

3) Insane– In Insane mode, the users will have 4 chances to find the correct boxes and for each correct find they will be awarded 20 points. Here the users will have to give it their all as the shuffle speed is twice the moderate speed and the question bank contains really difficult questions.

  • On correctly identifying the box in which Kick is: POINTS AWARDED 20
  • On correctly answering the question: POINTS AWARDED 10
  • On incorrect answer : NO POINTS AWARDED.

The maximum score that a user can attain is 200. On completing all levels, the following slide will be displayed:

—————————————–Whats under the hood?——————————————-

  • Used a web object that allows me to shuffle the boxes seamlessly and created variables in JavaScript to bridge the gap between SL2 and JS. 
  • As shown below, I have created 3 Different slides for different speed levels (Normal/ Moderate/ Insane)

  • The blank slides that you see below are used for redirecting to the appropriate speed level.
  • I have created 3 different question banks, 1 for each speed level. All of them have 9 Questions each.
  • Question bank 1 has easy questions for normal speed level.
  • Question bank 2 has slightly difficult questions for moderate speed level.
  • Question bank 3 has very difficult questions for Insane speed level.
  • Every time a wrong box is clicked, a random value is fetched (any value from 1 to 5) and according to that random value corresponding slide with question comes up.

Here’s the demo link: https://goo.gl/iDMrDF

This Example is Inspired by “Find Candies” shuffle game,created by Avinash Sharma.



07 Oct 2016

Accordion in Storyline 2


What if a single accordion bar, holds information of more than one category?



Created an accordion for E-Learning heroes challenge #147, that has buttons on both sides and can be expanded in any order.

Click the link below to check it out. 

HTML5 Output: Click Here

23 Aug 2016

Travel Tips Interactive elearning Course


This time we have tried to convert a guideline (which states the do’s and don’ts while travelling by flight) into an interactive eLearning course. 

This course states the general travel tips to follow to make your flight journey delightful. Here, we have used images to represent a real scenario and added interactive quiz too. 


12 Aug 2016

eLearning Board Game in Storyline 2


This time created an eLearning board game in storyline 2. In this game you will learn about sea food and ocean.


We have added multiple questions in this board game to give learning. The goal of this game to make learning fun.

We have also added a leader board in this game to show top 10 high score player.

Referred the following sites to create this example.

Hope you will enjoy this game… 🙂